![]() ![]() If a pilot gains enough experience, he or she will increase in rank. The more missions and kills a particular pilot has, the more experienced and valuable he or she becomes. Pilots increase in skill as they use them during missions. Salvaging equipment is an important feature of the game. ![]() Clan technology such as weaponry and new mechs must be salvaged from the battlefield. However, only IS technology can be purchased. Few mechs, vehicles, mech pilots, and components can be purchased at the beginning of the campaign, but more become available as the game progresses. These items are purchased with Resource Points which are awarded for completing previous mission objectives. In between missions players can repair and refit mechs, assign mechwarriors to each mech and purchase mechs, vehicles, mechwarriors, and components. A wide range of strategies and tactics may be used on any given mission, and players can customize their forces for each one. Briefings are supplied prior to the start of the mission which lists the objectives and other relevant information. Each mission restricts both the combined tonnage and the number of units allowed. This control is through a simulated aerial viewscreen above the battlefield. In each mission, players controls a limited number of units which are either mechs or support vehicles. Some missions must be completed within a certain time limit. Each mission consists of a number of objectives which may include destroying enemy units, capturing or defending enemy units, protecting friendly units, and capturing and defending bases. The game's campaign progresses through 30 different missions broken into 5 operations with 6 missions apiece. ![]() The planet Port Arthur must be taken back from the Clan Smoke Jaguar. ![]() Players assume the role of the commander of Zulu company from the Federated Commonwealth's First Davion Guards, a member of the Inner Sphere (IS). An expansion pack, Desperate Measures, was released in 1999. MechCommander is a real-time tactics video game based on FASA's BattleTech/ MechWarrior franchise, developed by FASA Interactive and distributed by MicroProse in 1998. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |